FPS Optimizer is a mod for The Elder Scrolls III: Morrowind, created by Alexander Stasenko.
The Elder Scrolls III: Morrowind, the predecessor to Oblivion and Skyrim, is arguably the deepest and most immersive game in the Elder Scrolls series. For 15 years, it could not be played in multiplayer in any kind of decent way. Now, however, with Morrowind's engine having been recreated through the OpenMW project, playable multiplayer has also been implemented through the TES3MP project. Morrowind Infinite View Distance - Climbing Red Mountain - Duration: 0:26. GTA SA Draw Distance Mod 1x 2x 4x 7x 10x - Duration: 1:14. Seisminis Recommended for you. The Elder Scrolls III: Morrowind, the predecessor to Oblivion and Skyrim, is arguably the deepest and most immersive game in the Elder Scrolls series. For 15 years, it could not be played in multiplayer in any kind of decent way. Now, however, with Morrowind's engine having been recreated through the OpenMW project, playable multiplayer has also been implemented through the TES3MP project. Viewing distance = 10000. Exterior cell load distance = 2. If they don't exist you can just stick them anywhere. Increasing these values increases your view distance and the distance in which exterior cells are loaded (duh). Note that this is a hack that will hurt your fps more than normal 'Distant Land' would. But, over in another thread, I was gawking at some excellent screenshots that showed a longer draw distance (I think that's the correct term?) - i.e., being able to see more than two cantons of Vivec at a time. If I were to do anything at all to modify Morrowind, it might be to increase the draw distance slightly - just a touch.
Description:
This is the original: Alexander Stasenko’s incredible must-have Morrowind supplemental tool, the Morrowind FPS (Frames Per Second) Optimizer. This tool provides many excellent benefits, especially for users with high-end video cards.
greater visibility range via fog depth (view distance)
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tweaking set your desired FPS range (which the optimizer will automatically adjust fog depth to try and meet)
![Morrowind View Distance Mod Morrowind View Distance Mod](https://lecrieuropeen.com/img/adead1133849430e4ae89942e6065fe5.jpg)
set separate fog/fps rates for game menus and combat
adjust the minimum and maximum view distances
auto-activate running during combat sequences
set the menu mouse speed (a huge bonus for players using very high resolution settings)
“turbo haggle,” which speeds up the haggling process (can be disabled for purists)
set a hotkey to change music tracks on the fly
set separate music volume (as a percentage of normal) for exploring and battles and a tab to set/adjust
To install
Extract into game’s folder and launch mw_fps_opt.exe.
- Last update: Saturday, January 30, 2016
- Genre: RPG
- File size: 109.8 KB
Report problems with download to [email protected]
see morePopular files for The Elder Scrolls III: Morrowind
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
The Elder Scrolls III: Morrowind - Morrowind Overhaul v.3.0 | mod | 1689.8 MB | 3/13/2016 | 21.9K | 203 |
The Elder Scrolls III: Morrowind - Morrowind Graphics Extender XE v.0.11.6 | mod | 11.9 MB | 7/6/2020 | 8.4K | 100 |
The Elder Scrolls III: Morrowind - Morrowind Code Patch 2.4 | mod | 7 MB | 7/6/2020 | 25.7K | 85 |
The Elder Scrolls III: Morrowind - Morrowind Rebirth v.5.2.1 | mod | 214.5 MB | 8/2/2020 | 33.2K | 40 |
The Elder Scrolls III: Morrowind - Better Bodies v.2.2 | mod | 14.8 MB | 3/12/2016 | 9K | 34 |
The Elder Scrolls III: Morrowind - Morrowind Graphics Extender v.3.8.0 | mod | 2.4 MB | 3/13/2016 | 6.2K | 22 |
The Elder Scrolls III: Morrowind - Better Heads v.1.1 | mod | 14 MB | 3/12/2016 | 6.4K | 20 |
The Elder Scrolls III: Morrowind - Morrowind 2011 | mod | 1901.2 MB | 1/4/2011 | 26.8K | 20 |
The Elder Scrolls III: Morrowind - Morrowind Optimization Patch v.9.1b | mod | 29 MB | 7/6/2020 | 2.1K | 18 |
The Elder Scrolls III: Morrowind - FPS Optimizer v.1.96 | mod | 109.8 KB | 1/30/2016 | 4.9K | 16 |
The Elder Scrolls III: Morrowind - Morrowind Comes Alive v.8.2 | mod | 43.2 MB | 3/13/2016 | 4.7K | 14 |
The Elder Scrolls III: Morrowind - The Elder Scrolls III: Morrowind Fuillscreen Border Fix | mod | 1.5 KB | 6/16/2019 | 742 | 14 |
The Elder Scrolls III: Morrowind - Less Generic Tribunal NPC v.1.1 | mod | 366.6 KB | 1/15/2017 | 827 | 9 |
The Elder Scrolls III: Morrowind - On the rocks 1.1 | mod | 3.1 MB | 1/30/2013 | 13.2K | 9 |
The Elder Scrolls III: Morrowind - Gotta Go Fast v.1.0 | mod | 1.7 KB | 8/6/2018 | 1.1K | 7 |
The Elder Scrolls III: Morrowind | addon | 608.7 KB | 5/13/2002 | 9.1K | 6 |
MGE XE (Morrowind Graphics Extender XE) is a continuation of MGE by Hrnchamd.
- 2How to Install and Uninstall MGE XE
- 2.1Install
New Features over MGE
Source: Jac's thread on the official forums
- All objects in Morrowind view distance receive shadows.
- High quality selection of default shaders included.
- Screenshot enable checkbox now works as expected, since the screenshot code is patched. Just use PrintScreen, no macro required.
- Object pop-in at the screen edge no longer occurs. Distant land and grass culling is not delayed by a frame any more.
- Grass parts when the player is nearby; grass is lit better.
- Shaders no longer affect the crosshair, nor spill over the screen during cell loading, nor screw with cutscenes or the main menu.
- Windowed mode snaps to the screen edge to act like fullscreen, allowing fast Alt-Tab to work.
- Support for using shaders with the UI display quality fix in MCP.
- New underwater surface effects, with total internal reflection.
- Water shows up in the local map again, previous MGE versions did not allow it to render in the map.
- Scattering exponential fog and better sunsets, thanks to phal.
- MWSE upgraded to 0.9.4a (includes dll)
- Fullscreen alt-tab is functional (still slow to reload).
How to Install and Uninstall MGE XE
Source: Jac's thread on the official forums
Install
- Update DirectX 9.0c. (This won't conflict with DX10+.)
- Install MGE XE to the Morrowind directory. If you've never used MGE before, run the Morrowind launcher as admin and set a resolution in the launcher options (to generate Morrowind's first time settings).
- If you are using HUD mods made for standard MGE, you should deselect them from your load order. MGE XE requires its own HUD mods to fix design problems with older mods.
- Run the new MGEXEgui. Read the instructions page. If you are upgrading from MGE you should regenerate distant land with 150 minimum static size (or smaller for more shadow casters).
- If you use Crossfire/SLI, turn off 'Responsive menu caching' in the In-game tab, to avoid performance reductions as the menu cache is SLI unfriendly.
- Note:that Morrowind view distance in-game is set to maximum when you first load a game. MGE XE requires this.
Recommended: set timescale to 10 or 15 in the console to slow down the day cycle (or 1000 to speed up). The movement of the sun is very visible.Don't expect everything to cast a shadow, it's only objects large enough to appear in distant land. Small objects will cast weaker shadows for their size.
There are some HUD mods for use with MGE XE available from the same download page, mostly upgrades of Yacoby's mods and Vampiric Embrace. HUD mods for previous versions of MGE are unlikely to work.
Per-pixel lighting beta
Replaces the standard vertex lighting with a shader generator that generates per-pixel lighting shaders. This is still somewhat slow compared to standard lighting. The lighting effect improvements vary depending on the overall lighting setup in each cell, some work better than others. Beta testing the lighting requires changes to your settings.
You must set your In-game tab > Dynamic lighting coefficients to (4.2, 0, 0.34). It is adjustable, but the linear coefficient will be ignored. Bind the 'toggle lighting mode' function in the macro editor to a key for comparing the difference. You may notice dark spots in some cells, these are negative lights placed in the world. I'll have to figure out how to work with them. When the shader generator fails, objects will turn a default purple. Please post your mgeXE.log and a screenshot if you see that occurring.
Reporting problems
All errors while running Morrowind are logged to mgeXE.log in the Morrowind directory. Check there first if it crashes or white screens, it may explain why. Errors from running MGEXEgui are logged in the mge3 directory.
Morrowind View Distance Mod
When reporting errors, always post mgeXE.log (in a spoiler tag to avoid clutter) and OS, video card details, and driver version. Please report rendering errors with detailed information and a screenshot.If the distant land generator crashes, please post your mge3/distant-land-crash-dump.txt.
4NM_ALCHEMY
Uninstall
MGE XE and MGE svn 178 are designed to be easily substitutable. To go back to MGE:
Replace d3d8.dll with the one from the the MGE svn 178 package.(Optionally) Regenerate distant land, setting the distant static size back to its previous value.
Fully uninstalling:
Delete MGEXEgui, mge3, d3d8.dll and dinput.dll from your Morrowind directory.
See also
Morrowind Fps Optimizer
Scripting functions added by MGE XE
Nexus download page
Nexus download page
Morrowind View Distance Mod
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